Pcsx2 Widescreen Patch Download

Download the PCSX2 development builds here. Persona 3 widescreen hack? Submitted 2 years ago by Raquefel. Does anyone know where to get the widescreen hack for Persona 3? The forums are down right now and I can't find any other results. The widescreen hack isn't on the cheats_ws.zip included with every copy of PCSX2?? Widescreen Hack is an emulator feature that make older 3D games playable on 16:9 aspect ratio. PCSX2 can render the games in 16:9 aspect ratio, though unlike other consoles game-specific patches are required. See PCSX2 Widescreen Game Patches and PS2 Widescreen Hacks for patches.

Join GitHub today

GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Sign up New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Comments

commented Aug 9, 2014

It still display English even I select to Japanese in the option.
I have use the last git version.

commented Aug 10, 2014

Are you 100% sure it's a bug and not some pirate copy that had the japanese text removed to save space?

added Waiting feedback and removed Waiting feedback labels Aug 10, 2014

commented Aug 12, 2014

I'm sure,It display Japanese correctly some svn before that I don't remember.

commented Aug 12, 2014

Have you tried starting the game with the full boot option? Also don't use savestates. Get ingame with full boot and verify this is still not working.

commented Aug 12, 2014

I had tried already. Still not working.

commented Aug 12, 2014

If it worked in the past, could you try to give us a regression range? That is, try to narrow down when the issue started by trying different builds and saying 'A works, B doesn't'. The closer A and B are, the better.

commented Aug 12, 2014

I figured out the bug.
It caused by the Widescreen Patches.

commented Aug 12, 2014

Feel free to close the issue then, if you have nothing else to add.

commented Aug 12, 2014

Why add the 'force English' patch to the official widescreen patch file?
Decompression the 658597E2.pnach from cheats_ws.zip to cheats_ws folder.
Edit patch=1 to patch=0.
Done.

Pcsx2 widescreen hacks

commented Aug 12, 2014

Cheats_ws.zip does indeed include a 'force English' patch for this game. It slipped past our eyes.
This needs to be removed and a new file uploaded.

commented Aug 12, 2014

Pcsx2 Widescreen Hacks

Then I'll update the title and labels ;P

changed the titleFinal Fantasy X International can't show Japanese subtitlesAug 12, 2014

commented Aug 13, 2014

Fixed.

Latest Wow Patch Download

commented Nov 15, 2015

Just ran into this. Was it added back in intentionally?

commented Nov 15, 2015

Which version do you use? Try latest git release. Otherwise for such questions i highly recommend the forum instead of the git rep to discuss solutions. This problem appears to be easily solvable getting proper suppport (which you can find in the forum)

Patch Download Pes 2016

commented Nov 15, 2015

Yes sorry, I am using the latest git version v1.3.1-1461-g21857ec. Not really a problem for me, I just came across this github issue while casually browsing the repo.

Anyway, wanted to make sure you guys knew that the force english patch=1 was back in the 658597E2.pnach file. If this was intentional, then just ignore these comments.

commented Nov 15, 2015

Pcsx2 Widescreen Patch Download Free

There was recently an update of the widescreen hacks. Possibly this commit was accidentially reverted. I guess it would be good to inform devina - the current organizer of ws hacks - in the appropriate thread to avoid that in the future. Thanks for the information.

Btw. the correct way to disable cheats is to comment them by '//'. Replacing the one by a zero means that a cheat is only applied once during emulation directly in the beginning. This seems to be sufficient to disable this specific hack but is not the general solution.

commented Nov 15, 2015

Ps2 Widescreen Patch

I went ahead and linked her to @amnah's comment:
http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=491902#pid491902

commented Nov 15, 2015

I had brought this up before but got shot down. Anyway it looks like he's gonna comment it out now.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment
  1. https://github.com/PCSX2/pcsx2/issues/376
  2. http://buildbot.orphis.net/pcsx2/index.php
  3. Revision:
  4. There are a total of 12 widescreen patches that aren't present in the current GIT archive or at the official PCSX2 Devina widescreen archive linked here:
  5. http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674
  6. Reproduction:
  7. 1 - I downloaded the latest GIT version listed above and then downloaded the Devina archive and painstakingly merged both of them together.
  8. 2 - After everything was done, I found 2 widescreen fixes/patches were not part of any publicly-available widescreen archive.
  9. 3 - The patches are pretty old and from 2013; one of them is from 2015. The codes are below. I am not posting them to the forums because one of your mods there is a *fantastic cupcake* and warns/bans anyone that disagrees with them.
  10. 8C9576A1.pnach
  11. comment=Burnout Dominator (NTSC-U) Widescreen Hack (16:9)
  12. patch=1,EE,2043E8F4,extended,3FE38E32 // 3FAAAAAB Y-Axis
  13. patch=1,EE,2043E8F0,extended,3FAAAAAB // 3F800000 Camera Zoom
  14. 8C9576B4.pnach
  15. comment=Burnout Dominator (PAL-E) (SLES-54627) Widescreen Hack (16:9) by ElHecht
  16. patch=1,EE,2043E8F4,extended,3FE38E32 // 3FAAAAAB Y-Axis
  17. patch=1,EE,2043E8F0,extended,3FAAAAAB // 3F800000 Camera Zoom
  18. 44D23E5F.pnach
  19. gametitle=Kingdom Hearts 2 Final Mix + (NTSC-J) (SLPM 666 75)
  20. comment=ENGLISH PATCH REV 8
  21. // old widescreen
  22. //patch=1,EE,203A7BBC,word,3F19999A // 3F4CCCCC (hor axis)
  23. //patch=1,EE,2036A0B8,word,43C00000 // 44000000 (zoom)
  24. //patch=1,EE,2037153C,word,3F19999A // 3F4CCCCC (character menu proportions)
  25. //patch=1,EE,2036A0F0,word,3F19999A // 3F4CCCCC (continue screen proportions)
  26. //patch=1,EE,203761BC,word,3F19999A // 3F4CCCCC (world map cutscene proportions)
  27. // new 16:9 hack by - ElHecht
  28. patch=1,EE,00106e28,word,3421cccc // 4600a7c6
  29. patch=1,EE,00106e30,word,461fa503 // 4600a503
  30. patch=1,EE,00106e54,word,3c1b3f40 // 00000000 hor fov
  31. patch=1,EE,00106e70,word,461effc2 // 00000000
  32. patch=1,EE,2036a0bc,word,43f90000 // 43d00000
  33. //font fix
  34. patch=1,EE,2036CE98,word,3F400000 // 3F800000
  35. patch=1,EE,0014AD80,word,24050000
  36. patch=1,EE,0014ADD0,word,24050000
  37. patch=1,EE,001ac8d8,word,240a018a
  38. //subtitles off
  39. //patch=1,EE,00349E1C,extended,00000000
  40. 095E3A8F.pnach
  41. gametitle=Smash Court Pro Tourment 2 (K) (SLKA-200.33)
  42. comment=Widescreen Hack (16:9) by ElHecht (pnach by Arapapa)
  43. patch=1,EE,20206FF0,extended,3F400000 // 3F800000 X-Res
  44. 05177ECE.pnach
  45. //
  46. // http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786
  47. gametitle=Tomb Raider - Legend * SLES-53908 * PAL/Europe * 05177ECE
  48. comment= Tomb Raider - Legend * SLES-53908 * PAL/Europe * 05177ECE
  49. comment=- Widescreen enforcement lazy-hack by pgert.
  50. patch=1,EE,203921F0,extended,3F800000 // 00000000
  51. patch=1,EE,203B9080,extended,00000001 // 00000000
  52. patch=1,EE,2046ED64,extended,3F800000 // 00000000
  53. patch=1,EE,20977390,extended,00000001 // 00000000
  54. patch=1,EE,2098EFA0,extended,00000001 // 00000000
  55. // comment=- 16:10 support by pgert.
  56. // patch=1,EE,0014E2B0,word,3C013F8E // 3C013F80 - fontsize of most text.
  57. // patch=1,EE,8014E2B0,word,3C013F8E // 3C013F80 - a clone from 0014E2B0.
  58. // patch=1,EE,A014E2B0,word,3C013F8E // 3C013F80 - a clone from 0014E2B0.
  59. // patch=1,EE,20964BBC,extended,3F8E38E4 // 3F800000 - HOW set from 0014E2B0.
  60. // patch=1,EE,20964BC0,extended,3F8E38E4 // 3F800000 - HOW set from 0014E2B0.
  61. // patch=1,EE,0014EF28,word,3C013F95 // 3C013F80 - max width of some 'Checking Memory Card' text.
  62. // patch=1,EE,8014EF28,word,3C013F95 // 3C013F80 - a clone from 0014EF28.
  63. // patch=1,EE,A014EF28,word,3C013F95 // 3C013F80 - a clone from 0014EF28.
  64. // patch=1,EE,0016C688,word,3C01BF55 // 3C01BF40 - upper blackbar of Cinematics.
  65. // patch=1,EE,8016C688,word,3C01BF55 // 3C01BF40 - a clone from 0016C688.
  66. // patch=1,EE,A016C688,word,3C01BF55 // 3C01BF40 - a clone from 0016C688.
  67. // patch=1,EE,0016C694,word,3C013F55 // 3C013F40 - lower blackbar of Cinematics.
  68. // patch=1,EE,8016C694,word,3C013F55 // 3C013F40 - a clone from 0016C694.
  69. // patch=1,EE,A016C694,word,3C013F55 // 3C013F40 - a clone from 0016C694.
  70. // patch=1,EE,0018B56C,word,3C013F53 // 3C013F49 - Y-axis placement of Subtitles & SubtitlesBackground.
  71. // patch=1,EE,8018B56C,word,3C013F53 // 3C013F49 - a clone from 0018B56C.
  72. // patch=1,EE,A018B56C,word,3C013F53 // 3C013F49 - a clone from 0018B56C.
  73. // patch=1,EE,0018B584,word,3C013F40 // 3C013EE6 - HOW - removes the SubtitlesBackground in GamePlay
  74. // patch=1,EE,0018B588,word,3C010000 // 34216666 - LOW - (incorrect but better).
  75. // patch=1,EE,8018B584,word,3C013F40 // 3C013EE6 - a clone from 0018B584.
  76. // patch=1,EE,A018B584,word,3C013F40 // 3C013EE6 - a clone from 0018B584.
  77. // patch=1,EE,8018B588,word,3C010000 // 34216666 - a clone from 0018B588.
  78. // patch=1,EE,A018B588,word,3C010000 // 34216666 - a clone from 0018B588.
  79. // patch=1,EE,0018B598,word,3C013F40 // 3C013F59 - HOW - removes the SubtitlesBackground of Cinematics
  80. // patch=1,EE,0018B59C,word,3C010000 // 3421999A - LOW - (incorrect but better).
  81. // patch=1,EE,8018B598,word,3C013F40 // 3C013F59 - a clone from 0018B598.
  82. // patch=1,EE,A018B598,word,3C013F40 // 3C013F59 - a clone from 0018B598.
  83. // patch=1,EE,8018B59C,word,3C010000 // 3421999A - a clone from 0018B59C.
  84. // patch=1,EE,A018B59C,word,3C010000 // 3421999A - a clone from 0018B59C.
  85. // patch=1,EE,001B67F4,word,3C013F68 // 3C013F80 - GameMenu & GamePlay Zoom.
  86. // patch=1,EE,801B67F4,word,3C013F68 // 3C013F80 - a clone from 001B67F4.
  87. // patch=1,EE,A01B67F4,word,3C013F68 // 3C013F80 - a clone from 001B67F4.
  88. // patch=1,EE,204A4C6C,extended,3F680000 // 3F800000 - HOW set from 001B67F4.
  89. // patch=1,EE,204A4D2C,extended,3F680000 // 3F800000 - HOW set from 001B67F4.
  90. // patch=1,EE,204A4D6C,extended,3F680000 // 3F800000 - HOW set from 001B67F4.
  91. // patch=1,EE,001B6B3C,word,3C013F66 // 3C013F80 - Y-axis of GamePlay.
  92. // patch=1,EE,801B6B3C,word,3C013F66 // 3C013F80 - a clone from 001B6B3C.
  93. // patch=1,EE,A01B6B3C,word,3C013F66 // 3C013F80 - a clone from 001B6B3C.
  94. // patch=1,EE,204A4E14,extended,3F666666 // 3F800000 - HOW set from 001B6B3C.
  95. // patch=1,EE,00362650,word,3C013F20 // 3C013F00 - Y-axis placement of Lara on GameMenu.
  96. // patch=1,EE,80362650,word,3C013F20 // 3C013F00 - a clone from 00362650.
  97. // patch=1,EE,A0362650,word,3C013F20 // 3C013F00 - a clone from 00362650.
  98. // patch=1,EE,00362660,word,3C013F83 // 3C013F80 - pos of Lara on GameMenu.
  99. // patch=1,EE,80362660,word,3C013F83 // 3C013F00 - a clone from 00362660.
  100. // patch=1,EE,A0362660,word,3C013F83 // 3C013F00 - a clone from 00362660.
  101. // Notes (by pgert) - do not use.
  102. // patch=1,EE,001B6B34,word,3C013F55 // 3C013F40 - source HOW - GamePlay X-axis.
  103. // patch=1,EE,204A4E10,extended,3F555555 // 3F8000003F400000 - HOW set from 001B6B34.
  104. // patch=1,EE,204A4E18,extended,3F555555 // 3F8000003F400000 - HOW set from 001B6B34.
  105. // patch=1,EE,0014EA44,word,3C013F55 // 3C013F40 - width of letters
  106. // patch=1,EE,0014EE34,word,3C013F55 // 3C013F40 - width of TextScreen
  107. // patch=1,EE,001C8518,word,3C013F55 // 3C013F40
  108. // patch=1,EE,0021845C,word,3C013F55 // 3C013F40
  109. // patch=1,EE,0027D3B0,word,3C013F55 // 3C013F40
  110. // patch=1,EE,002C64C4,word,3C013F55 // 3C013F40
  111. // patch=1,EE,002F41C0,word,3C013F55 // 3C013F40
  112. ;
  113. // Possible 16:10 improvements:
  114. // patch=1,EE,00107A80,word,3C014400 // 3C014400 - width of the PDA frame & the BackgroundPicture under Loading.
  115. // patch=1,EE,00107A9C,word,3C0143CA // 3C0143E0 - height of the PDA frame & the BackgroundPicture under Loading - 43C9999A.
  116. // patch=1,EE,00122178,word,3C013F4C // 3C013F2A - ?
  117. // patch=1,EE,0012217C,word,3421CCCD // 3421AAAB - ?
  118. // patch=1,EE,0012219C,word,3C01BF55 // 3C01BF40 - ?
  119. // patch=1,EE,0018B55C,word,3C013F00 // 3C013F00 - width of SubtitlesBackground.
  120. // patch=1,EE,0018B570,word,3C019437 // 3421BA5E - LOW of 0018B56C.
  121. // - Modifying this value sets Subtitles & SubtitlesBackground close to the top of the screen.
  122. // patch=1,EE,0018B578,word,3C013F40 // 3C013D49 - HOW - Distance between SubTitle lines.
  123. // patch=1,EE,0018B57C,word,3C010000 // 34212493 - LOW - Modifying this value sets the distance to 0.
  124. // patch=1,EE,0018DF20,word,3C01BF55 // 3C01BF40 - ?
  125. // patch=1,EE,0018DF24,word,34218000 // 34218000 - ?
  126. // patch=1,EE,001AAE98,word,3C01440E // 3C014400 - GamePlay Zoom.
  127. // patch=1,EE,204A4E08,extended,440E38E4 // 44000000 - HOW set from 001AAE98.
  128. // patch=1,EE,001B67E8,word,3C01BF8C // 3C01BF80 - GameMenu & GamePlay Zoom - alternative to 001B67F4 & Co.
  129. // patch=1,EE,00226960,word,3C013F00 // 3C013F00 - X-axis placement of the PDA frame & the BackgroundPicture under Loading.
  130. // - Y-axis placement of the PDA frame & the BackgroundPicture under Loading - *0.88888888 = 3EE38E39 (*0.9 = 3EE66666).
  131. // patch=1,EE,002296EC,word,3C013F00 // 3C013F00 - X-axis placement of the 'Tomb Raider Legend' logo in GameMenu.
  132. // patch=1,EE,00229744,word,3C013F00 // 3C013F00 - pos of the 'Tomb Raider Legend' logo in GameMenu.
  133. // - Y-axis placement of the 'Tomb Raider Legend' logo in GameMenu, and some objects in GamePlay.
  134. // patch=1,EE,00229E48,word,3C013F00 // 3C013F00 - TextBackground - ?
  135. // patch=1,EE,00229EA8,word,3C013F00 // 3C013F00 - X-axis placement of the TextBackground.
  136. // patch=1,EE,00229ED8,word,3C013F00 // 3C013F00 - Y-axis placement of the TextBackground.
  137. // patch=1,EE,0022AB28,word,3C013F00 // 3C013F00 - pos of menu SelectionFrame.
  138. // patch=1,EE,0022AB90,word,3C013F00 // 3C013F00 - X-axis placement of menu SelectionFrame.
  139. // patch=1,EE,0022ABC0,word,3C013F00 // 3C013F00 - Y-axis placement of menu SelectionFrame.
  140. // patch=1,EE,002348CC,word,3C013F00 // 3C013F00 - width & height of Text.
  141. // patch=1,EE,00234B4C,word,3C013F00 // 3C013F00 - X-axis placement of some MenuText & Subtitles.
  142. // patch=1,EE,00234B70,word,3C014400 // 3C014400 - X-axis of TextScreen.
  143. // patch=1,EE,00234B78,word,3C0143E0 // 3C0143E0 - Y-axis of TextScreen.
  144. // patch=1,EE,301E859C,extended,43E00000 // DD880FC143E00000 - HOW set from 00234B78.
  145. gametitle=Kingdom Hearts: Final Mix (English patch)
  146. patch=1,EE,00110644,word,3c0143d6 //render fix
  147. patch=1,EE,00110b30,word,3c013f19 //hor value first half
  148. patch=1,EE,00110898,word,3421999a //hor value second half
  149. //FMV's fix
  150. patch=1,EE,0010631c,word,3c071900
  151. //black border fix
  152. patch=1,EE,00104454,word,00000000
  153. //Font fixes
  154. patch=1,EE,001f060c,word,24030018
  155. patch=1,EE,001f1040,word,24160018
  156. patch=1,EE,001f24a4,word,24100018
  157. patch=1,EE,001f9c38,word,24090018
  158. patch=1,EE,001f0370,word,0015a1c0
  159. patch=1,EE,001f1398,word,001561c0
  160. patch=1,EE,001fa0f4,word,001711c0
  161. //EVT font fix
  162. patch=1,EE,0010d504,word,3C013F1F
  163. patch=1,EE,0010d518,word,24030012
  164. patch=1,EE,0010d8f0,word,3C014246
  165. // matrix (affects menu characters, textboxes, world map, gummi ship)
  166. patch=1,EE,00267b70,word,44810000 //00000000
  167. patch=1,EE,204951D0,word,3FAAAAAB //3f800000 (width)
  168. //patch=1,EE,204951E4,word,3FAAAAAB //3f800000 (height)
  169. //position fix weapon select
  170. patch=1,EE,2044d894,extended,00000003
  171. patch=1,EE,2044d888,extended,000001A9
  172. patch=1,EE,2044d7d0,extended,00000004
  173. patch=1,EE,2044d590,extended,00000011
  174. patch=1,EE,2044c490,extended,00000004
  175. patch=1,EE,2044cc90,extended,00000013
  176. patch=1,EE,2044cd50,extended,00000012
  177. patch=1,EE,2044ac20,extended,00000021
  178. patch=1,EE,2044c41c,extended,00000105
  179. patch=1,EE,2044c4e4,extended,00000003
  180. patch=1,EE,2044c4d8,extended,000001e5
  181. patch=1,EE,2044c4dc,extended,0000013b
  182. patch=1,EE,2044af20,extended,00000020
  183. patch=1,EE,2044b460,extended,0000001b
  184. patch=1,EE,2044b520,extended,0000001b
  185. patch=1,EE,2044b760,extended,00000005
  186. //patch=1,EE,002BBE0C,extended,00000000
  187. A629A376.pnach
  188. //
  189. // http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786
  190. gametitle=Tomb Raider - Anniversary * SLES-54674 * PAL/Europe * A629A376
  191. comment= Tomb Raider - Anniversary * SLES-54674 * PAL/Europe * A629A376
  192. comment=- Widescreen enforcement lazy-hack by pgert.
  193. patch=1,EE,20398590,extended,3F800000 // 00000000
  194. patch=1,EE,203BED10,extended,00000001 // 00000000
  195. patch=1,EE,20992524,extended,00000001 // 00000000
  196. // Calcutta-cinematic patches by pgert.
  197. ;
  198. patch=1,EE,00109CB4,word,3C013F47 // 3C013F00 - 16:9 - Y-axis of Subtitles & SubtitlesBackground.
  199. patch=1,EE,80109CB4,word,3C013F47 // 3C013F00 - a clone from 00109CB4.
  200. patch=1,EE,A0109CB4,word,3C013F47 // 3C013F00 - a clone from 00109CB4.
  201. patch=1,EE,001515B4,word,3C013F83 // 3C013F80 - 16:9 - Y-axis placement of Subtitles, but not the SubtitlesBackground.
  202. patch=1,EE,801515B4,word,3C013F83 // 3C013F80 - a clone from 001515B4.
  203. patch=1,EE,A01515B4,word,3C013F83 // 3C013F80 - a clone from 001515B4.
  204. // patch=1,EE,00109CB4,word,3C013F43 // 3C013F00 - 16:10 - Y-axis of Subtitles & SubtitlesBackground.
  205. // patch=1,EE,80109CB4,word,3C013F43 // 3C013F00 - a clone from 00109CB4.
  206. // patch=1,EE,A0109CB4,word,3C013F43 // 3C013F00 - a clone from 00109CB4.
  207. // patch=1,EE,001515B4,word,3C013F82 // 3C013F80 - 16:10 - Y-axis placement of Subtitles, but not the SubtitlesBackground.
  208. // patch=1,EE,801515B4,word,3C013F82 // 3C013F80 - a clone from 001515B4.
  209. // patch=1,EE,A01515B4,word,3C013F82 // 3C013F80 - a clone from 001515B4.
  210. patch=1,EE,0016F374,word,3C01BF55 // 3C01BF40 - upper blackbar of Cinematics.
  211. patch=1,EE,8016F374,word,3C01BF55 // 3C01BF40 - a clone from 0016F374.
  212. patch=1,EE,A016F374,word,3C01BF55 // 3C01BF40 - a clone from 0016F374.
  213. patch=1,EE,0016F380,word,3C013F55 // 3C013F40 - lower blackbar of Cinematics.
  214. patch=1,EE,8016F380,word,3C013F55 // 3C013F40 - a clone from 0016F380.
  215. patch=1,EE,A016F380,word,3C013F55 // 3C013F40 - a clone from 0016F380.
  216. // comment=- 16:10 support by pgert.
  217. // patch=1,EE,00150C20,word,3C013F8E // 3C013F80 - fontsize of most text.
  218. // patch=1,EE,80150C20,word,3C013F8E // 3C013F80 - a clone from 00150C20.
  219. // patch=1,EE,A0150C20,word,3C013F8E // 3C013F80 - a clone from 00150C20.
  220. // patch=1,EE,204AD58C,extended,3F8E38E4 // 3F800000 - HOW set from 00150C20.
  221. // patch=1,EE,204AD58C,extended,3F8E38E4 // 3F800000 - HOW set from 00150C20.
  222. // patch=1,EE,204AD58C,extended,3F8E38E4 // 3F800000 - HOW set from 00150C20.
  223. // patch=1,EE,0018271C,word,3C013F84 // 3C013F80 - size of Lara on GameMenu.
  224. // patch=1,EE,8018271C,word,3C013F84 // 3C013F80 - a clone from 0018271C.
  225. // patch=1,EE,A018271C,word,3C013F84 // 3C013F80 - a clone from 0018271C.
  226. // patch=1,EE,0018FBEC,word,3C013F53 // 3C013F49 - Y-axis placement of Subtitles & SubtitlesBackground.
  227. // patch=1,EE,8018FBEC,word,3C013F53 // 3C013F49 - a clone from 0018FBEC.
  228. // patch=1,EE,A018FBEC,word,3C013F53 // 3C013F49 - a clone from 0018FBEC.
  229. // patch=1,EE,0018FC28,word,3C013800 // 3C013ED9 - HOW - removes the SubtitlesBackground in Cinematics & GamePlay
  230. // patch=1,EE,0018FC2C,word,34210000 // 3421999A - LOW - (incorrect but better).
  231. // patch=1,EE,8018FC28,word,3C013800 // 3C013ED9 - a clone from 0018FC28.
  232. // patch=1,EE,A018FC28,word,3C013800 // 3C013ED9 - a clone from 0018FC28.
  233. // patch=1,EE,8018FC2C,word,34210000 // 3421999A - a clone from 0018FC2C.
  234. // patch=1,EE,A018FC2C,word,34210000 // 3421999A - a clone from 0018FC2C.
  235. // patch=1,EE,001AC5EC,word,3C01440E // 3C014400 - GamePlay Zoom.
  236. // patch=1,EE,801AC5EC,word,3C01440E // 3C014400 - a clone from 001AC5EC.
  237. // patch=1,EE,A01AC5EC,word,3C01440E // 3C014400 - a clone from 001AC5EC.
  238. // patch=1,EE,001B875C,word,3C013F66 // 3C013F80 - Y-axis of GameMenu & GamePlay.
  239. // patch=1,EE,801B875C,word,3C013F66 // 3C013F80 - a clone from 001B875C.
  240. // patch=1,EE,A01B875C,word,3C013F66 // 3C013F80 - a clone from 001B875C.
  241. // patch=1,EE,204AD584,extended,3F666666 // 3F800000 - HOW set from 001B875C.
  242. // patch=1,EE,0022CE94,word,3C013F72 // 3C013F80 - fontsize or pagesize of some 'Checking Memory Card' text.
  243. // patch=1,EE,8022CE94,word,3C013F72 // 3C013F80 - a clone from 0022CE94.
  244. // patch=1,EE,A022CE94,word,3C013F72 // 3C013F80 - a clone from 0022CE94.
  245. // Notes (by pgert) - do not use.
  246. // patch=1,EE,001B8754,word,3C013F55 // 3C013F40 - GamePlay X-axis.
  247. // patch=1,EE,204AD580,extended,3F555555 // 3F8000003F400000 - HOW set from 001B8754.
  248. // patch=1,EE,204AD588,extended,3F555555 // 3F8000003F400000 - HOW set from 001B8754.
  249. // patch=1,EE,001513C4,word,3C013F55 // 3C013F40 - width of letters
  250. // patch=1,EE,001517B4,word,3C013F55 // 3C013F40 - width of TextScreen
  251. // patch=1,EE,00192EBC,word,3C013F55 // 3C013F40
  252. // patch=1,EE,002147AC,word,3C013F55 // 3C013F40
  253. // patch=1,EE,002A6724,word,3C013F55 // 3C013F40
  254. // patch=1,EE,002DBA08,word,3C013F55 // 3C013F40
  255. // patch=1,EE,002F7864,word,3C013F55 // 3C013F40
  256. // Notes (by pgert) - do not use.
  257. // patch=1,EE,00109CAC,word,3C013F80 // 3C013FA0 - LetterWidth of the Calcutta-cinematic Subtitles.
  258. // patch=1,EE,00109D40,word,3C0143A0 // 3C014380 - LetterThickness of the Calcutta-cinematic Subtitles.
  259. // patch=1,EE,00109D48,word,3C0144F0 // 3C014500 - pos of the Calcutta-cinematic Subtitles.
  260. // patch=1,EE,00109D54,word,3C014370 // 3C014360 - heigt of the Calcutta-cinematic Subtitles.
  261. // patch=1,EE,0018FBF0,word,3C019437 // 3421BA5E - LOW of 0018FBEC.
  262. // - Modifying this value sets Subtitles & SubtitlesBackground close to the top of the screen.
  263. // patch=1,EE,0018FC00,word,3C013F53 // 3C013D49 - HOW - distance between SubtitleLines.
  264. // patch=1,EE,0018FC04,word,3C01249F // 34212493 - LOW
  265. // patch=1,EE,0018FC14,word,3C013F53 // 3C013F59 - HOW - wierd thing with Calcutta-cinematics Subtitles.
  266. // patch=1,EE,0018FC18,word,3421249F // 3421999A - LOW
  267. // patch=1,EE,0018FCF8,word,3C013F40 // 3C013F80 - HOW - max length of first SubtitleLine in Calcutta-cinematics.
  268. // patch=1,EE,00227D80,word,3C013F96 // 3C013F80 - width of Loadingbar and Healthbar (or initial health), but not the HealthbarBackground.
  269. // patch=1,EE,002282C8,word,3C013F55 // 3C013F80 - pos of Loadingbar and Healthbar, but not the HealthbarBackground.
  270. // patch=1,EE,0022A528,word,3C013FA8 // 3C013F00 - X-axis placement of 'Tomb Raider Anniversary' logo in GameMenu, and some objects in the GearMenu.
  271. // patch=1,EE,0022A580,word,3C013FA8 // 3C013F00 - same as 0022A528, but reversed.
  272. // patch=1,EE,0022A5B0,word,3C013EE6 // 3C013F00 - Y-axis placement of the 'Tomb Raider Anniversary' logo in GameMenu - 3EE66666.
  273. // patch=1,EE,0022A5E4,word,3C013F66 // 3C013F80 - pos of 'Tomb Raider Anniversary' logo in GameMenu.
  274. // patch=1,EE,0022AAC0,word,3C013F55 // 3C013F80 - size of MenuBackground and width of the HealthbarBackground.
  275. // patch=1,EE,0022ACA8,word,3C013FA8 // 3C013F00 - pos of 'Checkpoint', Hintinfo and Menu Background.
  276. // patch=1,EE,0022AD10,word,3C013FA8 // 3C013F00 - X-axis placement of 'Checkpoint', Hintinfo and Menu Background.
  277. // patch=1,EE,0022AD40,word,3C013FA8 // 3C013F00 - Y-axis placement of 'Checkpoint', Healthbar and Menu Background.
  278. // patch=1,EE,0022AD74,word,3C013F55 // 3C013F80 - pos of all Backgrounds.
  279. // patch=1,EE,0022CBB4,word,3C013F8E // 3C013F80 - pagesize of most text.
  280. // patch=1,EE,0022D2F4,word,3C013F8E // 3C013F80 - fontsize of the CalibrationValues & the HintinfoText.
  281. // patch=1,EE,0022D9AC,word,3C013F8E // 3C013F80 - size of Hintinfo, but not the HintinfoBackground.
  282. // patch=1,EE,002362E4,word,3C013FA8 // 3C013F00 - pos of HintinfoText and linedistance of MenuText.
  283. // patch=1,EE,00236564,word,3C013FA8 // 3C013F00 - X-axis placement of HintinfoText and some MenuText.
  284. // patch=1,EE,00236588,word,3C014400 // 3C014400 - X-axis of TextScreen.
  285. // patch=1,EE,00236590,word,3C0143CA // 3C0143E0 - Y-axis of TextScreen - 43C9999A.
  286. // patch=1,EE,0036A700,word,3C013F55 // 3C013F80 - general size of Lara.
  287. // patch=1,EE,001B875C,word,3C013F7B // 3C013F80 - height of GameMenu.
  288. // patch=1,EE,001B8408,word,3C01BF8C // 3C01BF80 - GameMenu & GamePlay Zoom.
  289. // patch=1,EE,801B8408,word,3C01BF8C // 3C01BF80 - a clone from 001B8408.
  290. // patch=1,EE,A01B8408,word,3C01BF8C // 3C01BF80 - a clone from 001B8408.
  291. // patch=1,EE,204AD404,extended,BF8C0000 // BF800000 - HOW set from 001B8408.
  292. // - 001B8408 & Jr also sets the plate-angle for the items in GearMenu.
  293. // - 00229900 corrects the plate-angle of the items in GearMenu (fairly good), but only outside Croft manor.
  294. // patch=1,EE,001B8414,word,3C013F68 // 3C013F80 - GameMenu & GamePlay Zoom.
  295. // patch=1,EE,801B8414,word,3C013F68 // 3C013F80 - a clone from 001B8414.
  296. // patch=1,EE,A01B8414,word,3C013F68 // 3C013F80 - a clone from 001B8414.
  297. // patch=1,EE,204AD3DC,extended,3F680000 // 3F800000 - HOW set from 001B8414.
  298. // patch=1,EE,204AD49C,extended,3F680000 // 00000000 - HOW set from 001B8414.
  299. // patch=1,EE,204AD4DC,extended,3F680000 // 00000000 - HOW set from 001B8414.
  300. // patch=1,EE,30170244,extended,3F680000 // A3C8090E - HOW set from 001B8414.
  301. // - 001B8414 & Co also sets the Z-axis of the items in GearMenu.
  302. // patch=1,EE,204AD578,extended,440E38E4 // 44000000 - HOW set from 001AC5EC - do not use.
  303. comment=Burnout 3 (NTSC) (SLUS-21050) Widescreen Hack (16:9) by Dread
  304. patch=1,EE,20665FC4,extended,3FE34000 // 3FAAAAAB // Y-axis
  305. patch=1,EE,20665FC0,extended,3FAAAAAB // 3F800000 // Zoom
  306. CE4933D0.pnach
  307. gametitle=Ratchet & Clank (SCUS_97199)
  308. comment=additionally to this patch use the 'Widescreen Helper' (by hyakki)
  309. comment=settings: memory range '3xxx', find '3F466666', replace '3F14CCCC'
  310. gametitle=Teenage Mutant Ninja Turtles - Smash-Up (PAL-M5) (SLES-55565)
  311. //
  312. patch=1,EE,00443b94,word,3F249249 // 3F5B6DB7
  313. patch=1,EE,2043E8F4,extended,3FE38E32 // 3FAAAAAB Y-Axis
  314. patch=1,EE,2043E8F0,extended,3FAAAAAB // 3F800000 Camera Zoom
  315. EEA60511.pnach
  316. gametitle=Burnout Revenge (K) (SLKA-25304)
  317. comment=Widescreen Hack (16:9) by Dread (pnach by Arapapa)
  318. patch=1,EE,21bfca94,extended,3FE34000 // 3FAAAAAB // Y-axis
  319. patch=1,EE,21bfca90,extended,3FAAAAAB // 3F800000 // Zoom