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File Changes:
eSanta is now part of Improvement Mod, this allows more space to be used in the Market (since eSanta has the Resource Trade UI on the left side)
General Changes:
Moved Scout Cavalry Units to Faction stables.
Siegecraft now correctly requires Sappers.
Prophets are now trainable in the Heroic Age. They are also, now weaker than priest.*Bugged (More at Bottom)
Addition of 'Trade Routes' which increases Caravan Gather Rate, and Armor.
Addition of 'Slave Rowers' which boosts ship speed (Not Avaliable to Atlanteans)
Addition of 'Privilidge' which makes villagers cost 15% less wood.
Addition of 'Nourishment' which improves Villager Hitpoints and Armor.
Addition of 'Money Trend' which boosts Villager Gathering of Gold.
Addition of 'Fervor' which boosts Priests, and Prophet Speed.
Herbal Medicine, now uses the AoK Icon, instead of the AoERoR Icon.
All Base Unit (LoS) Techs are now in the Towers (Watch Tower, Outpost)
Everyone now gets Craftmanship
Fixed the Scen Editor Pier, it now has the correct texture
Gave names for many editor units
Everyone gets Watch Towers, Automatically
Replaced the Map Making icon, with a better one.
Added 'Writing' boosts villager hitpoints by 25% and armor by 5%. (Req. Loom)
Added 'Higher Education' which makes University techs cost less, it also allows Villagers to be created for less resources.
All Cavalry Scouts, no longer get affected by Cavalry Upgrades, they however now have a 'Light Cavalry' Technology, that upgrades them to Light Cavalry, which also allows them to get affected by Cavalry Upgrades.
Added a New Relic called 'Aleous Bag of Winds' which increases ship speed.
Added Zeno (Hero) a scenario only Unit, he has stats identical to Odysseus, but cannot pick up relics.
Renamed Zephos to Zethos.
Renamed Phalanx to Spartiate Homoi.
Mathematics/Ballistics now effects Ships.
Replaced 'Unleashed Fury' with Melee Practice, same thing only the animation is boosted by 15%, and is avaliable in the Heroic Age.
Added Endurance Training for Egyptians, Norse and Atlanteans, which is like Hippocratic Oath, only cheaper, and less health for Human Units.
Secret of the Titans is now 1000f, 1000w, 1000g and 50favor.
Merged All Human Soldier Levy and Conscript as two seperate technologies (Levy and Conscription) these are researched in the Fortress Buildings.
Gates can now be locked! (yay!, new icons will be coming to v1.2)
Greek Changes:
Siegecraft now also enables Helepoli for Greeks.
Moved the Petrobolos to the Fortress.
Pezhetairoi now use the Companion Cavalry Unit's Texture.
Reason: Pezhetairoi are Unmounted Companions.
They have also be nerfed and moved to the Heroic Age Trade Galley renamed
Added Olympian Upgrades for the Myrmidon, Hetairoi and Gastraphestes.
Nerfed Hippikonistes, they have been moved to the heroic age, have less range.
Re-done Sphedoetes, they are now more effective.
Renamed Companion Cavalry to Xenagos
Renamed Cretan Archers to Xenigia
Added Scen Editor Sacred Band and Thessalonian Shock Cavalry
Egyptian Changes:
Camelry made an Anti-Infantry Unit, and have been moved to the 4th Age.
Removed Parthian Cataphract from Egyptians.
Chariots (melee) have been made an Anti-Cavalry Unit, essentially like the Prodromos, only with slower speed, but higher armor.
Renamed 'Camel Rider' to 'Nubian Camel' they function the same.
Mercenaries and Mercenary Cavalry now function as they did in normal Age of Mythology. Moved back to TC.
Changed the Mameluke so that he actually deals Hack Damage.
Renamed the Mameluke to Medjay.
Trade Boat renamed to Nmiw
Set no longer gets Horus or Osiris, instead he gets Thoth and Sobek.
Added Sobek, his technologies include:
Cult of Sobek - Temple Guards and Khopeshmen are upgraded to Sobek Khopeshmen/Sobek Guards.
Skin of Sobek - Apeps get more armor and Health.
Crop Rotation - Farmers farm faster.
Gets Volcano
Camel Riders now correctly deal more damage towards Archers, they now, also have 7 attack, 100 health
Added the Baskilon Guard which is a cheaper, less armored, but faster Phalanx.
Added the Desert Cavalry which is cheaper than the Camel Rider, has more health and Attack, but a lower bonus versus Archers. (Scen Editor Only, I think?)
Norse Changes:
Age Of Mythology Windows 10
Norse Heavy Cavalry are now a Mythic Age Unit.
Harjar is now avaliable in normal games, they are trained at the Hill Fort, and have a bonus versus Buildings. Mythic Age.
Bondi and Harjar Norse Infantry build now (The rest will be able to build in v1.2)
Returned Engineers
Shifted Units to other places: Jarls now avaliable at Norse Stables, Hirdman and Champions at Longhouse etc
Atlantean Changes:
Atlanteans can no longer train Slaves, to reflect on the automaton history file.
Atlanteans now correctly get Parthian Tactics.
Atlanteans now get a new host of units:
Onager (Anti-Building, Age 4 Unit)
Equites (Anti-Cavalry Cavalry)
Velite (Anti-Archer Skirmisher)
Legionaire (Heavy Infantry, good versus Infantry)
War Wagon (Heavy Armored Mounted Archer)
Auxiliary (Light, Anti-Civilian Raider Unit)
Palace Cavalry (Heavy Cavalry, good versus Infantry)
Areani (Fast, Anti-Myth Unit Infantry)
Atlantean General (Mounted general, Utility/Hero Unit)
Siege Catapult
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BUGS:
Prophets are screwed up at the moment, so stay away from them. Will be fixed by v1.2
Sobek doesn't have any art yet, planned for v1.2
The AI will attempt to build Mercenary Camps
Onagers don't harm any units, for a reason, it's because it's missing it's projectile unit